Posts by Nosssi

    Greetings, fellow Vikings! We have been busy in Cologne to bring you the greatest update ever released: Valnir Rok 0.6.0 – or as we call it: The Combat Update, which is available now!



    Patch 0.6.0 - Combat Update





    New Combat System

    It features a brand-new combat system that we designed completely from scratch. It consists of four core moves, which can be used to counter each other. The Base Attack hits enemies in front of you with a wide swing, while the Heavy Attack will inflict deep wounds, but needs to be charged first and aimed with precision at your foes’ heads. With the Low and High Block, you can protect yourself from lethal attacks. All of the new core moves can be executed both while standing still and when moving around the enemy, which makes the combat overall more fluent and provides players more variety in maneuvering during a fight.



    Reduced Lags

    We also tackled our biggest enemy: The Lag. In the past two months we engineered an entirely new and blazing fast netcode that carries time critical information such as player movement and all combat moves with as little delay as possible. Now, even playing on servers in other regions works like a charm with no noticeable delay.



    Increased Performance

    We also improved the overall game performance drastically. We worked on our rendering code and during all of our tests we saw significantly improved FPS and little to no stuttering.

    So we established ideal conditions for rapid PvP battles that are determined by skill, not by luck. But not only that, we also fixed a great number of bugs that were reported by you. Some of them have existed for way too long, so we are happy that we could get rid of them once and for all.



    No Wipe

    One more thing: Even though we released the greatest update in Valnir Rok‘s history, we decided to keep all existing character data. So hop back into the game now and check out Patch 0.6.0!

    Now that the combat update is released, we are already planning what we want to deliver in Patch 0.6.1. We can‘t say much yet, but it will focus on balancing and also one of Valnir Rok‘s most popular features: Quests.



    Improvements

    • Various performance improvements that increase the overall FPS as well as drastically reduce FPS drops.
    • New combat system that is quicker and easier to control, while leaving room for skill based play. (See changes below)
    • Improved character movement which is less delayed and more controllable.
    • Overhauled animation system including completely new and handcrafted combat animations.
    • Completely new networking system that heavily reduces latency and mostly eliminates lag and desyncs.
    • Jumping and falling now behaves physically correct and feels more natural.
    • Added a blood stain effect that makes creatures look visibly injured when their health is low.
    • Added a weapon trail effect, making attacks appear more smooth.
    • Added a mini map that can bee seen in the top left corner of the screen.

    Changes

    • The base attacks are now quicker and can be performed while remaining standing still.
    • The heavy attack is now performed by holding left click.
    • The heavy attack now only hits an opponent in a narrow area before the character, requiring to aim it more precisely.
    • All attacks can be performed while moving.
    • It is no longer possible to run with a drawn melee weapon.
    • Evading is now bound to the shift key when holding a melee weapon, reset your keybindings to apply the changes.
    • Evading can now also be performed by double tapping W, A, S or D.
    • Evade distance has been increased to 6 meters.
    • When hit by any attack, the character will now flinch and be locked in place for at least 600ms
    • Increased the range of the base attacks to 1.7 meters.
    • Reduced the range of the heavy attack to 1.2 meters.
    • Ranged attacks are now performed using left click only, right click just zooms the view.
    • A shield bash can be performed by pressing left click while blocking.
    • There is now a low and a high shield block. Hold space bar while blocking to cover your head.
    • The low shield block will only block base attacks, but no heavy attacks.
    • The high shield block will only block heavy attacks, but no base attacks.
    • When left clicking with a melee weapon equipped, the character will now perform an unsheath attack.
    • The stamina cost of evading has been increased to 25.
    • The stamina cost of the shield bash has been increased to 30.
    • Jumping is now possible during combat and costs 5 stamina.
    • The stamina cost of the base attack has been reduced to 15.
    • The stamina cost of the heavy attack has been reduced to 30.
    • The stamina cost of base and heavy attacks now vary based on the weapon weight.
    • The stamina cost of blocking an attack has been reduced to 10.
    • Stamina regeneration speed has been reduced by 50%.
    • Stamina is no longer regained while blocking.
    • Low stamina will now be shown through a screen effect and an “exhausted” animation.
    • There is now a chance to land a critical hit with melee weapons that inflicts twice the damage.
    • The primitive bow and the primitive shield can now be crafted without leather.
    • The NPC health bar has been adjusted to be easier to understand.

    Bug Fixes

    • Fixed a bug that caused the graphics options for detail density and detail distance to not apply correctly when set to 0%.
    • Fixed a bug in the hit detection that could lead to a hit not counting when attacking an enemy to the left of the character.
    • Fixed a bug that lead to the spine of the character not being animated correctly.
    • Fixed multiple problems that could lead to a character falling below the terrain.
    • Fixed a bug that could cause a weapon to be invisible when unsheathed.
    • Fixed a bug with water hindering the interaction of NPCs and objects on the shore.
    • Fixed a bug that sometimes caused projectiles to inflict no damage to other players.
    • Fixed a bug that prevented the “Quit” option from working correctly.
    • Fixed a bug caused heavy attack hits not to register in certain circumstances.
    • Fixed a bug that caused the ocean to be displayed before the loading screen when joing a server.
    • The player should no longer remain in combat mode when the equipped weapon is unequipped.
    • Fixed a bug that resulted in no available quests for some new characters.
    • Fixed a bug that caused a wrong animation to be played when the player character was hit by an attack.
    • Fixed multiple bugs that prevented the mount from being summoned.
    • The player is no longer invulnerable when on a mount and does no longer invisible when mounting/dismounting it.
    • The mount choosing in the menu now works correctly
    • Fixed a problem that caused the player to clip through the saddle when riding.
    • The player should no longer be able to move through objects using the mount.
    • Building damage should now be applied correctly.
    • Closing windows should no longer trigger an attack.
    • Fixed a finger positioning problem in the unarmed combat animations.
    • Fixed a bug that caused map icons to not be displayed the first time the map was opened.
    • Fixed a bug that caused wrong names to be displayed on the health bar at the top of the screen.
    • Fixed over 40 display and placement problems all over Valnir Island.
    • Fixed a bug that caused totems to last shorter than displayed.

    Hi Yordanorn, we know a bout the performance issues.

    This should be fixed with the next next patch that the devs try to release at the end of the month with an bigger combat update.


    regards :)

    What does patch 0.6.0 means for us?


    No desyncs, no lags, completely new combat and netcode!


    Do you have questions about the 0.6.0 Combat Update? Great! Post your questions here.



    We’ll collect them and make a Q&A video where we will answer them in person and maybe tell you a little bit more about the future of Valnir Rok.


    valnir_combat.png


    Hi doglawur and welcome to our forum!


    At first : Thank you for the feedback!

    You can build tents - so if you are far away from your base you can build a tent to spawn there if you die . Or you build a bed in your base.

    The lootbag stays there for ~10 minutes after a dead, it get lost if you leave the server ( this may will be changed in the future )

    You shouldnt be able to make silver out of iron ore, do you mean Ironbars?


    You can be sure that our devs are still working on the game to make it great :)

    Fixes

    • Items: fixed repair system

    Improvements

    • Stability: updated lake water system (stability)
    • Stability: new ocean system (performance and stability)
    • Performance: minor terrain performance update
    • Performance: minor tree performance update
    • Performance: minor lighting update
    • Graphics: reduced fog a bit
    • Combat: started to improve some combat sounds

    Next Steps

    • Performance: updating performance in cities and areas with lots of objects
    • Combat: reworking parts of attack and defense
    • Combat: updating more sounds

    FAQ

    Note: This is the early access phase of the game. Features can be buggy and unfinished, even the content is not yet fully published.



    What if I need quick help?


    I found bug, where should I report it?

    • The best to report bugs is ingame via the menu.
    • If you want to show us a screenshot, you can press "ins" before opening the options. The screenshot will be attached directly to the bug report.
    • Reporting bugs in the Discord or Forum usually doesn't provide enough information, because the ingame report provides more technical informations.


    Will there be Wipes?

    • If it is necessary to fix bugs or to implement new features yes.
    • However, we try to avoid this as best we can.


    Will the server software be released ?

    • Yes, it will be released, when is still unknown. We will inform you when the time comes.


    Will there be more quests?

    • In any case!


    Do I have to repair each component individually?

    • No. You can build a totem and sacrifice to the gods - they will stop the decay for you for a while as long as you don't forget them.


    Am i allowed to Stream the game on Twitch/Youtube/etc ?

    • Sure!


    Can I change my character or reset my skill points?

    • At the moment this is not yet possible, please contact a Game Master in Discord.
    • The appearance can currently only be changed if the character will be deleted by a GM, but also the rights to your buildings and items are lost when we do this, so you should think about it carefully.
    • Features to reset skill points and customize the appearance will be available as fast as possible.


    Where can I post my ideas/feedback/criticism about the game?

    • We always like to see constructive criticism, ideas and feedback!
    • The best place for that is our forum.
    • We always keep an eye on the forum. Even if you don't always get an answer from a developer or GM, you can be sure that it will be read and thought about!


    If I want to join a server I get the message "Couldn't spawn player" What can I do?

    • If you get this message you just have to wait, after a few minutes you can join again.



    Usefull links:

    Discord

    Steam

    Homepage

    Valnir Wiki

    Crafting Guide




    If you miss something here in the FAQ send me a PM in Discord or here :)

    Here is the updated roadmap for the upcoming patches.

    • Horse improvements
    • Work on repair issues
    • Enhance performance
    • Tweak combat system
    • Stealing system
    • Jobs & Bounty
    • Bugfixes

    IMPROVEMENTS

    • Items: Torch now deals much more damage to buildings
    • Items: Added simple pants
    • Items: Added better stone tools/weapons
    • Items: Made almost all items salvageable
    • Items: Updated some items, spawn infos and recipes
    • Items: Changed color of gloves
    • Water: Updated water system (stability)
    • System: Added stealing message, when stealing (work in progress)
    • NPCs: Updated some NPCs (Jarl Erik, Guards etc.)

    FIXES

    • Inventory: Fixed shards causing inventory issues

    We want to say thank you!

    we will reward players who have supported Valnir.


    How does it work?



    You cannot apply for the armor yourself. Another player must apply and suggest you via Discord, Facebook or Twitter with a reason.(The Team is able to suggest you too )



    Examples for the granting of limited armor. These are only for orientation. The GMs and the developers vote on each case individually




    Who can get a limited steel helmet or silver sword?


    - Anyone who has recruited at least 3 clan members (naming the players)*.


    - Anyone who gave us special help on a server, for example- by helping other players



    Who can get a limited steel armor?


    - Everyone who has recruited at least 5 clan members*. For this hewill be called "Hersir".


    - Anyone who has distinguished themselves by special help on a server, for example by answering uninterrupted questions




    Who can get a gold helmet or gold sword?


    - Everyone who has recruited 7 clan members*


    - Players who have recruited 5 members and have either helped the community or contributed to the awareness of Valnir( like Streaming etc.)


    - Anyone who has distinguished themselves by special help on a server, for example by answering uninterrupted questions






    Who can get a limited gold armor


    - Everyone who has done truly extraordinary work for Valnir Rok. For example, has built up its own community. Has made an extreme contribution to publicity


    - Everyone who has recruited at least 10 clan members*. For this he is appointed Jarl


    - Everyone who has recruited* 5 clan members and has either helped the community or contributed to the awareness of Valnir






    *who also regularly play/played discord names

    If you got any questions feel free to Pm us in our Discord


    Take a look in our Dev Blog- there you can see the Armors :)

    https://www.valnir.net/en/dev-…ited-items-armor-weapons/

    Hi OsmosXTRM , and welcome to our forums!


    Unfortunately youre right, actualy there are not much player in the game - but were on a way to change this.

    I can definitely tell you that our Devs dont just grab the money, they work hard to make this game better.

    Our Dev team is acutaly very small, so new things and bugfixes need more time than in big studios.

    You can join our Discord to find some players to play with if you want :)

    Hi and Sorry for the late answer! :)
    1.Actualy there is no faction system planned in the near future

    2. Actualy not

    3. You can create your own Village/Town and you will be able to hire some NPC guards defending it ( usefull for pvp servers )

    4. There are still not all quests implementet - the devs are on it :)

    IMPROVEMENTS


    - UI: Added health bars for NPCs (top of screen)
    - UI: Serverlist rework
    - Performance: World loading performance improvements
    - Performance: Some minor performance optimizations
    - Combat: Changed camera feedback in combat
    - Items: Updated some items
    - Graphics: Improved post processing


    FIXES


    - Equipment: Fixed some armor issues
    - Sound: Work on horse sounds
    - UI: Serverlist refresh issues
    - Graphics: Fixed some grass and detail issues

    With this release we upgraded to a newer Engine-Version. This might cause some things to break that we didn't catch. One such thing is for example the sky system we use which results in strange results during night time (we are still working on improving night time though).


    FIXES


    - Horse has right Animator, jaw and reins dont bug away anymore.
    - Brigandine armors are now available in all colors.
    - Armors for the female character (Lammellar, small lammellar, scale, small scale) are fixed and updated.
    - Fixed the missing material issue that caused the black horses to turn pink when viewing them from a certain distance

    - Fixed an issue that caused players to be disconnected from the horse when they equipped other armor sets

    - Fixed an issue that caused items to be copied multiple times when being hit due to infinite durability.
    - Sandwich item will now show it's stack amount


    CHANGES


    - Upgrade to newer Engine Version (this might help with performance in some places)
    - Experimental change to prevent invisible characters when dismounting. (Partially helped)
    - Added world entity creation caching (Experimental)
    - Improved settings for player movement interpolation which should result in an overall smoother movement for - remote players. (Experimental)

    FIXES


    - Dragonslayer Quest finishes now.

    - Fixed a bug that prevented built structures form updating their owner correctly, when a player joins or leaves a clan.
    - Fixed an issue that caused the well to stop updating its health
    - Player gets damage while holding shield + stamina under 15.
    - Fixed an issue that caused the zoom of the map to only affect spawn points
    - Returning to the server browser from the game and selecting join without first selecting a server shouldn't cause an error anymore
    - Portuguese expressions fixed, UI in main menu shows every language setting in each language now.
    - Furnace, palisade and workbench are translated now.
    - Quest Homesick progresses after killing the Kvelling Ghoul. For now, just one ghoul spawns.
    - Horse makes sounds while running now.


    CHANGES


    - Running with an unsheathed weapon now costs 3 times as much stamina as before.
    - Removed the condition sound effect for the fainting condition (for now)
    - Player can't use shield with stamina < 7.
    - Sharpened sticks don't have any durability anymore since it caused problems with the way how stacks are handled at the moment

    - Rare items cannot be bought from traders anymore!
    - Spanish is avilable in the main menu. (only in main menu for now). - Totem decay protection now is 24, 48 and 72 hours as maximum - therefore the maximum sacrifice amount is set to 2300.
    - Recipes containing resources that are liquid containers will now require them to be fully filled before the player can craft the item (Example: Health Poitions)

    - Changed handling of respawn to prevent getting stuck in your own house (experimental)