As I said, I like the game and think it has promise. I had no idea about tents and will try doing that. What happens if you have more than one tent? Where would you spawn in after death? I am having an issue with logging off and back in which I posted in the help section. Basically what happens when I log off and log back on later on, I automatically die, which is really annoying. Regarding the iron, yes, I meant iron bars. Glad to know you are working on the game and good job on what you've accomplished.
It's not an alter problem as I don't even have one. I have no corruption or any other afflictions. When I log off, I'm fine. When I log back in, im fine until I start doing something like either opening a chest, or mining etc. Any movement triggers it and the health bar always goes to zero. It happens 100% of the time so I think it's an unknown bug.
When you log off and then log back on the health bar is stable. But, when do start moving, the health bar goes all the way down to death. You cannot drink potions or use bandages to stop the bar from dropping. This has happened to me 100% of the time so before I log off, I take everything off and put it in a chest but it's really a pain to do that.
First the good. The game is skill based and not for those who like tab targeting. There is a lot of crafting, which I like, and resources are easy to find. For those who play/ed Darfkall, it's a watered down version of it with losing all your items upon death. You can retrieve them IF you can actually find your corpse. It's clear the game is in Alpha but it's playable with not many disconnects. Overall, the game has a lot of promise.
The bad and ugly. There are no bind spots so when you die, if you've ventured out into the wild, you have to pick a given point which really sucks when you are a good 15-20 minute run back. By the time you get there, if you are lucky enough to make it, your corpse is gone and you've lost everything. Clearly this is a huge problem. Additionally, the marker on the map that shows the GENERAL area of where your corpse is often times is missing or does not stay, making it even harder to find your corpse. Corpses should remain until someone else loots, you loot or server resets.
The aggro distance of mobs is way to large, thus you pull mobs that are a long distance away.
For crafting, it takes insane amounts of ore to make ingots. It takes 10 iron ore to make one silver ore. When you mine rock, the ratio is under 1:4 so what you get are massive amounts of stone and little ore. For example, after mining for hours, I had 2000 stone and 230 iron ore which equates to 23 silver. ingots. Either the amount of ore while mining needs to be increased or the number of ingots needs to be increased when smelting.
Storage is good and you can easily make storage boxes, however when you store a large amount of say, stone, then try to take it out of your box, while it goes into your inventory, you can't split it. Thus, you have to "split one" over ... and over.... and over... and over... etc. which is ridiculous. If it was able to be in your inventory on your person, you should be able to split it in any denomination you wish.
I did enjoy this game for the most part but rage quit from having to run forever to retrieve my corpse, which ultimately was not there when I finally made it back. If you plan on staying very close to their designated respawn points (which are all in the Southern area of the map except one) then you should be fine. Hopefully the devs are still working on this game and make some improvements as it really does have a lot of potential.