Patch Version 0.5.0.5268

  • IMPROVEMENTS


    - UI: Added ability to split items in workbenches, furnaces

    - Performance: Adjusted performance settings: Terrain and Asset Stream Distance Options (disable automatic)
    - Performance: Slightly improved RAM usage
    - AI: Added line of sight. NPCs loose interest if they can't see players for more than 5 seconds
    - AI: Added: hit and movement prediction for wolves and bears
    - Items: Updated item weights
    - Movement: Increased fall damage times 3


    FIXES


    - UI: Fixed issues with quickslots not updating their state correctly and tooltips remaining in unset slots
    - UI: Using an item from the quickslots if its the last one won't duplicate the item anymore
    - UI: Quickslots should now be loaded correctly when starting the game.

    - UI: Some item description changes
    - UI: Fixed blood effect showing after combat sometimes.
    - AI: prevent npcs from clipping into player building as much as possible at the moment
    - Combat: Player no longer can hit animals through walls
    - Combat: Fixed clipping through walls exploit
    - Combat: Players can no longer perform dodge-attack-canceling with melee weapons

    - Combat: Durability of shield no longer gets reduced when getting attacked by NPCs and not blocking
    - World: Adjusted bush LOD
    - Sound: Updated ambient audio volume