Hello Vikings,
we need your feedback and suggestions about the combat system!
Write down your experiences and concerns so that we can evaluate what should be changed or improved.
Please give as much detail as possible.
Your Valnir Team
Hello Vikings,
we need your feedback and suggestions about the combat system!
Write down your experiences and concerns so that we can evaluate what should be changed or improved.
Please give as much detail as possible.
Your Valnir Team
The combat is very good for alpha only a few minor things i would like to see changed,
1.Torch held in shield hand if shield not equipped so you can see as you fight at night or chop trees.
2. crossbow damage needs increase now I know in todays reality crossbows and bows do same amount of damage I own both, how ever this is a game and the speed at with you can shoot crossbow vs bow allows you to get 3 shots with bow before you can get 1 shot off with crossbow, so stone arrows 10-20 x 3 is 30-60 dmg and yet crossbow bolt 30-40 in the same amount of time.
3. power attacks take to long to use 2 - 3 basic attacks can be used in the same amount of time plus you can get your shield up quicker to block using base attacks.
4. wolves knock down to much, I went out and fought 5 wolves and as a comparison 5 bears all with no shield the wolves knocked me down far more often than the bears. which should not be the case.
5. swords, and daggers should use less stamina to swing vs axes and clubs, the weight of the axes and clubs should cause you to exert more energy per swing.
Some pointers for combat:
1. Have the shield on the back so whenever you equip a bow then equip your weapon, tool, etc again the shield should be equipped rather than going back in the inventory to reequip it.
2. Have power attack do more damage
3. Sprinting with a weapon out should be slower than without one.
- Have the ability to attach an off-hand to a primary weapon (ie.. sword/shield, bow/quiver, sword/dagger, etc ..) so when you choose the weapon the off-hand loads with it.
also ..currently to bow drops from the slot when you equip a different weapon ...this should be fixed (unless you did with the update ..I haven't checked)
two more things that fall under combat,
1. enemy loot i know there is not much in the game atm but when i kill a drauger and get 1 thread from it and that is it. and others give a sliver ore and a cloth and a torch its kind of pointless to even go fight them.
2. Arrow when some creatures in the game take 200+ arrow to kill, the arrows should way less carrying around 20kg off arrow to go kill 2 things is a pain. when I plan on killing whole caves of stuff or multiple trolls
Alright I'm just going to leave pure critisism since I need to head to bed.
Combat system isnt too fluid. Way too easy to get stuck by the mob and have 0 stamina to get out. Also make the hitbox of the mob bigger for slicing. Switching from mainhand to shield takes way too long. Some mob's harder hits (knocks guy a little back) only get you stuck in an endless receiving damage cycle when there are 2+ mobs attacking
**When you run out of stamina and try to run mid battle holding shift, stamina doesn't regenerate and you will get stuck.
Would like to see those adjusted a little bit.
I'm not trying to offense anyone. It's a great game but those above are what seems like wrong to me in combat system.
We thank you for the current feedback and hope that there will be some more things to come. The developers will take a closer look at all of them and over time they will adapt or rework the battle system.
Mobs tend to get stuck in an animation attacking the spot I was once at, and I'll have moved and still take the shot even though I've dodged and the creature is now at least 4 - 6 ft away. The hitbox for me seems way greater and the hitbox for skeletons/skeleton captains/Draugr/Draugr captains/wolves seems so minuscule. It may just be my latency, but it sits around 60ms. Which isn't great, but it's not so high that's it's insurmountable.
The combat system is quite good. A few suggestions that might improve the experience:
Overall the game is really solid and plays surprisingly smooth. There are of course the issues with latency/etc, but for the most part the combat has a very solid foundation. The more things you can do to create unique decision making in combat outside of block/spam attack , the more interesting and fun the game will become.
Danke fuer euere Arbeit! Das Spiel ist schon super, ich freu mich auf der Zukunft!