Alignment pvp/pve servers

  • I would like to see a couple servers that are alignment based pvp. Good, neutral, evil.

    example:

    so you have an alignment bar goes from -5000 to 0 to +5000, neutral is from -999 to +999 evil is from -5000 to -1000, good is from +1000 to +5000.

    everyone starts at 0 (neutral) while neutral you cannot attack other players or their houses nor can you or your house be attacked, but wait how do you get out of the neutral alignment? To become evil you have to attack npcs in cities guards, merchants and such. To work toward good you help repair others houses. or donate to a beggar.


    Once you reach -1000 you can now attack other non-neutral players, once you reach -1500 you can break into non-neutral player houses when you reach -2000 you automatically get a bounty on your head that any non-neutral player can claim by killing you. as you become more evil the price on your head goes up but once you reach -5000 you are permanently evil and no matter what good you do you will not move toward good.


    Once you reach +1000 you can now attack and be attacked by non-neutral players. If you choose break into non-neutral player houses but this will give you negative alignment, once you reach +2000 you can become a bounty hunter (you will get notified of players with bounties on their heads) when you reach +4000 you will get notified when towns become under attack. At +5000 you gain champion of good status and town folk recognize that may give discounts for goods ext, however since no one is perfect you can not become locked at +5000 permanently good.


    now into how to loose alignment points, this is pretty simple do damage to houses, npcs or good players you get -1 alignment for each point of damage, killing an npc or player gets you a -100 on top of the damage done. Stealing another players items from house gets you -50 alignment stealing from towns -25 alignment.


    now how gain alignment points, repairing structures that are not yours +1 point for each point of damage repaired, killing evil players +1 point for each point of damage done and +100 bonus on kill, Killing certain creatures i.e ware-wolfs +50 points, returning towns stolen items +x points.


    Stolen Goods- now everyone like stealing stuff in games and selling it to make easy money I think here if you sell stolen goods you only get 1/3 of its value and you should not be able to sacrifice stolen goods.


    So this server will be pve/pvp because if you stay neutral you do not have to worry about attacks from other players, however becoming good or evil will hove its own rewards.

  • I like the idea, it reminds me Star Wars Galaxies (pre-NGE) where going overt Rebel/Imperial would flag a player for PvP, but a neutral player was safe unless he flagged himself.

    While I'd still play on a pure PvE server, I think it's an interesting concept.