Early Access Version 0.4.0.4717

  • CHANGES
    - New login method. A website account isn't needed anymore to play the game it will now be authenticated via steam (this is a massive change and might break stuff we need to fix in the next days till it it is tested correctly) - Guards will a bit attack slower
    - Weak weapons can no longer damage buildings
    - Harvesting no longer uses stamina
    - Added handling of internet connection availability to main menu - Changed howling of wolves quests
    - MMB is now used to display player names and Alt instead to orbit camera around player
    - Changed some droprates, updated weapon damages
    - Player will now get disconnected after idling a max idle time set by the server
    - Characters can now only have one name till we found a solution for the chat commands!
    - Guards should unsheath their weapon when getting attacked with fists
    - Shy animals like rabbits, stags and chicken do not flee from other npcs anymore since aggressive npcs like wolves currently do not hunt other animals
    - Deactivated dark magic rises quest nad Replaced it with coming soon


    IMPROVEMENTS
    - Performance optimization world loading (less ressources)
    - Improved handling of context menu when interacting with structures.
    - Player will now get disconnected after idling a max idle time set by the server
    - Better performance at NPC activation on server
    - Added split and split one function to context menu when right-clicking an item
    - Tweaked some quests and quest texts
    - Added hint to startquest about revenge
    - Added more wood sticks on beaches, changed some terrain settings
    - Added kick & ban command for GMs
    - Added blacklist for character names
    - Lots of localization mprovements(bearbeitet)


    FIXES
    - Minor corrections on beach
    - Faster loading for buildings (experimental)
    - Mute chat and voicechat of Players with /ignore "Name" and undo this with /unignore "Name" (currently not saving data when logging out)
    - Reactivate navigation-script for npcs when needed
    - Added missing attribute to elven witch
    - Flying stuff in Aegas Ael
    - Elven Wall Collider
    - Players cannot interact with chests anymore if they closed the inventory window (for example transfer objects to it from distance)
    - Some NPC attacks are no longer unblockable
    - Fixed some weapon un-/equip synchronisation issues
    - Blood splatter overlay no longer appears when successfully blocking attacks
    - Added nullpointer check to prevent stuck icons on screen!
    - Changed localization to UTF-8, corrected some localizations
    - Player should now get kicked from game if internet connection is not available
    - Dragging items to quickslots from loot will now auotmatically put them in the players inventory, too
    - The game will now restart when not started through steam (some refactoring of login system, too)
    - Many changes to localization
    - Cannot duplicate items anymore when crafting and logging out - Housing deer horn now craftable- Some prevention to hopefully avoid AI-freeze


    - Removed glitching LODs from wardrobe and chair
    - Pillar placing on top of each other
    - Some more placing issue near citys
    - Added missing water module
    - Fixed some settings in Atmosphere and Global Scene - Added security check that prevents the ui from crashing if some image effects on the camera are missing. - Lots of fixes to world - Npc disable procedure
    - Fixed wrong high ping display directly after login
    - Elven and dwarven guards should be able to attack again
    - Players get full health and stamina pool back when retribution is below 75%
    - Reworked idle disconnect notification, is now a fullscreen notification and counts down time if 2 minutes left before disconnect
    - Added missing translations for notifications