CHANGES
- New login method. A website account isn't needed anymore to play the game it will now be authenticated via steam (this is a massive change and might break stuff we need to fix in the next days till it it is tested correctly) - Guards will a bit attack slower
- Weak weapons can no longer damage buildings
- Harvesting no longer uses stamina
- Added handling of internet connection availability to main menu - Changed howling of wolves quests
- MMB is now used to display player names and Alt instead to orbit camera around player
- Changed some droprates, updated weapon damages
- Player will now get disconnected after idling a max idle time set by the server
- Characters can now only have one name till we found a solution for the chat commands!
- Guards should unsheath their weapon when getting attacked with fists
- Shy animals like rabbits, stags and chicken do not flee from other npcs anymore since aggressive npcs like wolves currently do not hunt other animals
- Deactivated dark magic rises quest nad Replaced it with coming soon
IMPROVEMENTS
- Performance optimization world loading (less ressources)
- Improved handling of context menu when interacting with structures.
- Player will now get disconnected after idling a max idle time set by the server
- Better performance at NPC activation on server
- Added split and split one function to context menu when right-clicking an item
- Tweaked some quests and quest texts
- Added hint to startquest about revenge
- Added more wood sticks on beaches, changed some terrain settings
- Added kick & ban command for GMs
- Added blacklist for character names
- Lots of localization mprovements(bearbeitet)
FIXES
- Minor corrections on beach
- Faster loading for buildings (experimental)
- Mute chat and voicechat of Players with /ignore "Name" and undo this with /unignore "Name" (currently not saving data when logging out)
- Reactivate navigation-script for npcs when needed
- Added missing attribute to elven witch
- Flying stuff in Aegas Ael
- Elven Wall Collider
- Players cannot interact with chests anymore if they closed the inventory window (for example transfer objects to it from distance)
- Some NPC attacks are no longer unblockable
- Fixed some weapon un-/equip synchronisation issues
- Blood splatter overlay no longer appears when successfully blocking attacks
- Added nullpointer check to prevent stuck icons on screen!
- Changed localization to UTF-8, corrected some localizations
- Player should now get kicked from game if internet connection is not available
- Dragging items to quickslots from loot will now auotmatically put them in the players inventory, too
- The game will now restart when not started through steam (some refactoring of login system, too)
- Many changes to localization
- Cannot duplicate items anymore when crafting and logging out - Housing deer horn now craftable- Some prevention to hopefully avoid AI-freeze
- Removed glitching LODs from wardrobe and chair
- Pillar placing on top of each other
- Some more placing issue near citys
- Added missing water module
- Fixed some settings in Atmosphere and Global Scene - Added security check that prevents the ui from crashing if some image effects on the camera are missing. - Lots of fixes to world - Npc disable procedure
- Fixed wrong high ping display directly after login
- Elven and dwarven guards should be able to attack again
- Players get full health and stamina pool back when retribution is below 75%
- Reworked idle disconnect notification, is now a fullscreen notification and counts down time if 2 minutes left before disconnect
- Added missing translations for notifications